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Claude Fable 5.1 release and capabilities

22 items2 sourcesupdated 16d agotrend 0

Anthropic released Claude Fable 5.1, an updated model with improved capabilities for long-running agentic work and complex creative tasks like generating interactive 3D visualizations and procedural graphics. The update includes tightened restrictions on copyright content and song lyrics, higher costs for extended thinking ($3.30+ per query), and demonstrated performance on benchmarks including ARC-AGI and historical cryptography tasks.

  • Fable 5.1 excels at multi-step agentic tasks requiring judgment and taste, including generating interactive 3D ship catalogs and procedural shaders with no premade assets
  • System prompt now explicitly restricts reproducing song lyrics and drawing copyrighted characters, compared to Fable 5
  • Extended thinking (Max level) available but expensive; one SVG animation example cost $3.30
  • Successfully decoded a 17th-century royalist message and generated complex visualizations like neo-gothic ocean scenes and animated SVG graphics
  • Demonstrated results on ARC-AGI benchmark; less improvement in reducing characteristic 'Claudish' language patterns versus prior version
[BSKY]bluesky8
Fable 5.1: "Create the Catalog of Ships from the Iliad with a map, etc. i should be able to explore each accurate ship in 3D. there should be real images & archeological data i can draw on. test it with agents to make it accurate & beautif…
@emollick · @emollick.bsky.social · ▲34 · 18d
10 months between these two visions of how ChatGPT agents work.
@emollick · @emollick.bsky.social · ▲51 · 19d
I wrote some notes on what's new in the (published) Fable 5.1 system prompt in comparison to Fable 5 - it's mostly about not reproducing song lyrics and avoiding drawing copyrighted characters simonwillison.net/2026/Sep/2/c...
@simonw · @simonwillison.net · ▲61 · 19d
These 3 pages (from before AI) on complex systems are worth reading
@emollick · @emollick.bsky.social · ▲102 · 19d
Here is Fable 5.1's shader: "create a visually interesting shader that can run in twigl, make it like an infinite city of neo-gothic towers partially drowned in a stormy ocean with large waves" (this is all done with math, no premade asse…
@emollick · @emollick.bsky.social · ▲40 · 19d
A few notes on Anthropic's new Claude Fable 5.1 - with Max thinking level I got the best SVG pelican I've had from any Anthropic model (at a hefty cost of $3.30!), which I then had it animate simonwillison.net/2026/Sep/1/c...
@simonw · @simonwillison.net · ▲263 · 20d
With agents, we are at another large gap between AI abilities & public perception. Exponential gains mean that the gap is growing over time.
@emollick · @emollick.bsky.social · ▲53 · 20d
Had early access to Claude Fable 5.1. Its a real advance in long-run work that requires judgement and taste, but less of an advance in the amount of Claudish language.
@emollick · @emollick.bsky.social · ▲128 · 20d